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The Show

An interactive "escape the room style" experience that puts guests into the roles of helpless teens, trapped in a haunted cabin in the woods.  Can you find what you need to survive or will you all end up Dead by Dawn?

Script

Dead by Dawn

-Sign outside

Take on the role of the trapped teens in the haunted cabin. The night is almost over and most of your friends are dead. Can the rest of you find what you need to survive and get out or will you all be Dead by Dawn?

The Game:                        

Guests search each room to find the clues and items to survive. Every room contains 1 required item and at least 3 fake items. Each required item is worth 20 points, while each fake item is worth 1. (See The Hunt on chart for details of scores, interactions etc.)

-Caretaker/Actor divides everyone into groups of 5 and hands out phones/pagers

Caretaker/Actor: “Here, that guy/gal you all came up with said stay together and take this, he/she will be with you soon.

-Plant/Actor runs over and introduces themselves to the guests just before their time starts

Plant/Actor: “Ok everybody, as you all know my name is (name here) and I am captain of the (school team name here as seen on “flashlights”). Everybody ready? OK then, let’s go find the others!

-Plant/Actor guides guests into the cabin, opens the door and stays behind them.

-Once everyone has entered the door closes:

Dawn: “Did you really think you could escape? You will die! All of you, just like the others… there is no safety, there is no hope, time is almost up! If I don’t find you… “They” will. If you run, you die! So take your time, but not too much time… in fact just lie down and rest. (Fog sprays like gas in the room) it’s almost time to go… Don’t resist it... Sleep… sleep...” (Fades away)

Plant/guide: “NO, we have to get out of here! Here, take these flashlights (flashlights are lined up on bookshelf) and search the rooms. See if you can find something that can help us escape! Just shine your light on an item, if it makes a noise, then you’ve picked it up. But remember what she said, don’t run, it attracts “their” attention.. that’s how Molly/Dave died”, (looking sad then snaps out of it) Now go! We only have 5 minutes till the sun comes up and we’re trapped here!

-The Plant/Actor activates a lever that queues the experience to begin the countdown

Dawn: (Booming) “Yes! Trapped... trapped forever!”

-The clock sound starts ticking and 5 minute counter begins as music plays

Plant/Actor: “Come on everybody, start hunting, we have to find what we need to get out of here.

--

Each Bedroom has a mirror/screen (with a hidden camera in it) showing the previous guests searching the same room, when the mirror is motion activated, Dawn speaks and the recording plays.

Dawn: “Others were here before you, long ago.. They did not escape and neither will you.”

 

Each room has its own items and locations and there are 2 bonus rooms to find if guests search carefully. Guests have 5 minutes to find all of the required items to survive.

Bonus Room 1 – The basement/victim room                                              

In this room (accessible from the Office Closet) the guests will walk down a ramp/stairs that lead to a dark damp room/workshop. There are bodies and body parts hanging and everywhere, there are multiple cabinets and drawers, etc. At the end of the room is a workbench with a chainsaw and a severed head.

Scenario 1) the head is Dawn’s head and it warns the guests.

Dawn head: “You poor fool! Your soul already belongs to me. Maybe I will spare you… choose the right instrument, go back and kill your friends and maybe I will let you survive… maybe…

Scenario 2) the head is a random victim’s (one of THEM) head.

Victim: “You fool! You are already dead! Soon you will join us… Why fight it? Choose your weapon, try to fight. It won’t make any difference. Your already one of us… or at least you will be … soon! Hahahah!”

Guests can shine their “flashlight” onto the chainsaw and collect bonus points

 

 

Bonus Room 2 – The crawl space

In this room (accessible from the hallway grate on hinges) the guests will duck/crawl into a crawl space/tunnel that is filled with scraping sounds and voices. They hear a young man’s voice.

Boy: “Keep going, this way, I can help you!”

Guests will move to the end of the space to a barred grate

Boy: “You have to save yourself, it’s too late for us, but here, I found this… shine your light through here, this should help!”

The wall inside the grate lights up revealing a shotgun

Guests can shine their light through the grate at a shotgun bolted to a wall on the other side and collect bonus points.

Boy: “THEY are coming! Quick keep going… get out of here!”

Guests continue to the end of the crawl space where a dirty bloody wall says push, emptying them out into the Office, behind the desk.

Conclusions:

-The music reaches a crescendo and an old alarm bell rings

If guests succeed

Dawn: (Screaming) “No!!!! How did you…?   AHHHH! You may have escaped this time, but you will be back… They always come back!”

Plant/Actor: “We did it! Now let’s get out of here!

-Plant/Actor guides others out the exit through the hallway to the beautiful tended and manicured gardens

If guests Fail

Dawn: (Laughing) “Yessss! I warned you… now you are miiiiine!   Now go. Go and join “Them” in the grave yard and welcome … HOME.

Plant/Actor: “Come on, our fate is sealed. We belong to her now.

- Plant/Actor guides others out the exit through the hallway to the decrepit graveyard, shallow and freshly dug graves everywhere

-On leaving the yard/graveyard, guests can view their scores on the screen next to the shelves they are told to leave their flashlights

Points System

Room:

Clue/Item

Location

Points

Bonus Points

Interactions

Living Room

Handcuff Key

On Lamp table

20 points

0 Bonus

Sound of Keys

 

Batteries

In table drawer

10 points

0 Bonus

Flash light brightens

 

Spare Bulb

On bookshelf

10 points

100 points

Flashlight dims

 

Shotgun Ammo

On bookshelf

5 point

+5 = shotgun found

Sound of shotgun loading

 

 

 

 

 

 

Bedroom 1

Pistol Ammo

Bedside Table Drawer

20 Points

+5 = pistol found

Sound of pistol loaded

 

Batteries

On dresser

10 Points

0 Points

Flash light brightens

 

Handcuffs

Attached to Chair

10 Points

0 Points

Sound of handcuffs

 

Spare Bulb

On bookshelf

10 Points

0 Points

Flash light dims

 

 

 

 

 

 

Bedroom 2

Old Door Key

Music/Jewellery Box

20 Points

0 Points

Sound of door unlocking /Key shimmers

 

Batteries

On Pillow of bed

10 Points

0 Points

Flash light brightens

 

Compact/Mirror

Bedside Table

10 Points

0 Points

Sound: "They're Coming" and it opens up

 

Spare Bulb

Bedside table drawer

10 Points

0 points

Flash light dims

 

 

 

 

 

 

Office

Machete

Umbrella Stand

20 Points

0 Points

Sound of metal drawing across metal/glows red

 

Batteries

On desk

10 Points

0 Points

Flash light brightens

 

Letter Opener

On desk

10 Points

0 Points

Sound paper being torn/cut Office

 

 

 

 

 

 

Closet

Spare Bulb

On Shelf

10 Points

0 poInts

Flash light dims

 

Canned Food

On Shelf

10 Points

+2 = can opener found

Sound of can opening

 

Wire Cutters

On Shelf

10 Points

0 Points

Sound wire being cut

 

Door to Basement

Through wall to the side

0 Points

0 Points

Door opens to reveal stairs/ramp down

 

 

 

 

 

 

Kitchen

Pistol

In Drawer

20 Points

0 Points

Sound: gun being cocked

 

Batteries

On Counter

10 Points

0 Points

Flash light brightens

 

Canned Food

On Shelf

10 Points

+2 = can opener found

Sound of can opening

 

Spare Bulb

In Drawer

10 Points

0 Points

Flash light dims

 

 

 

 

 

 

Hallway Closet

Gas Can

Corner of Closet on Floor

10 Points

+5 = chainsaw found

Sound: Chainsaw trying to start

 

Batteries

On Shelf

10 Points

0 Points

Flash light brightens

 

Canned Food

On Shelf

10 Points

+2 = can opener found

 

 

Spare Bulb

On Shelf

10 Points

0 Points

Flash light dims

 

 

 

 

 

 

Bonus Rooms

 

 

 

 

 

Basement

Chainsaw

On Workbench

10 Points

+5 = gas can found

Sound: Chain Saw reving

 

 

 

 

 

 

Crawlspace

Shotgun

Inside Grate

10 Points

+5 = shotgun ammo found

Sound: shotgun being loaded

The Cast/Roles
  • Plant/Actor (Cast member)
  • The Jock/Athlete
  • The Virgin/Good Girl/Guy
  • The Cheerleader/School Spirit
  • The Stoner/Slacker
  • The Nerd/Brain
Images


$23.99  - Sizes available: s,m,l,xl,xxl Sold Out

Story Sequence
  • Guests are divided into groups of 5 + 1 Plant/Actor and given a pager/phone
  • Guest's device signals it is their time and they meet their Plant/actor guide
  • Hidden safety brief is given and directions
  • Guests enter the cabin
  • Dawn gives directions and warnings
  • Guests begin their search
  • Time ends and clock alarm goes off
  • Win or loss is determined
  • Guests are led out of the cabin
  • Win = Exit to the garden/Lose = Exit to the graveyard
  • Guests are led to the full exit
  • Guests can see their scores based on their "flash light" titles and return their "flash lights"
Merchandise

$23.99  - Sizes available: s,m,l,xl,xxl Sold Out